![]() ![]() Walk over the pipe to the right until part of the pipe breaks revealing a hole in the wall to the right. The gnome will go and hit the robot with the axe and climb down the ladder into the alien base. The snail will take a drink and fall asleep. Turn the tap outside of the house to fill up the bucket. Scroll to the left again and pull the lever twice to pump water into the pot. Click on him again while he’s swinging and he’ll jump to the far left reed and sprinkle some seeds down the chimney and into the pot. The big creature will try to drink but won’t be able to.ĭo you notice the little monkey hanging on the reeds? Click on the little monkey once and he’ll jump over to a reed on the right. ![]() When he falls off and the big one turns around to pick him up click on the hole in the log to stop it up with the cork. Click on the baby one to make him fall off. Scroll the screen to the left until you see the two little creatures sitting on a log pipe. Turn the crank on the right to make the right chimney lean further to the right. Take the cork from the top of the middle glass jar. Click on the bug and put it on top of the tree that has caught you. The aliens will descend into the planet but the gnome will be unable to get in.Ĭlick on the gnome to get out of the rocket ship. The gnome will chase them in his rocket ship. The aliens will capture the dog and take them back to their home planet. When the aliens land click on the dog kennel to send the dog out. I will include the level codes in the walkthrough below. There are 7 levels to navigate, each of them with an individual code so you can start the game where you left off. Samorost 2 is a point-and-click adventure game and all controls are made with the mouse. You’ll travel to different worlds in order to bring him home. You continue the adventures of the little gnome, this time he must rescue his poor little dog who has been captured by aliens. Ĭomposer Floex provided music for the 2021 remaster.Samorst 2 is a puzzle game by Amnanita Design and released in 2005 for Windows and Linux. It wasn't officially released on any format however, it was ripped from the game by a fan and uploaded to the internet. This could also be translated as "vagabond," "self-identifier," "individualist," or "wanderer," especially in the context of the protagonist.Ī soundtrack for the video game Samorost was "selected by Amanita Design's founder Jakub Dvorský from various sources". Another meaning of 'samorost' is "maverick." The word is composed of the parts samo- ("self, auto-") and rost (form of růst, "to grow"). The protagonist of the game lives on an asteroid that resembles such an object. Samorost is a Czech word that is used to describe objects sculpted from discarded wood (roots, trunks, branches, etc.), usually for decorative purposes. Samorost was nominated for the Webby Award in 2004 and the Top Talent Award in 2003. The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship. Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out. Samorost was created by Jakub Dvorský while he was a student at the Academy of Arts, Architecture and Design in Prague, in the department of Graphic Design and Visual Communication in 2003. Gnome then returns home as cheering is heard. He changes the planet's course so it narrowly misses Home Planet. He lands on the planet and after some adventures he finds an engine room of the planet. He goes to his airship Polokonzerva and flies to the Planet. He suddenly spots a planet moving towards his home planet. The game starts as Gnome looks through telescope in his House. Music tracks are available through iTunes. The game features surrealistic, organic scenarios that mix natural and technological concepts (often featuring manipulated photographs of small objects made to look very large), creative character designs and a unique musical atmosphere. Solving a puzzle will immediately transport the player character to the next screen. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. The puzzles are sequentially linked forming an adventure story. The goal of the Samorost games is to solve a series of puzzles and brain teasers. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). The game was remastered and released on May 20, 2021, for Windows and macOS for free. Two sequels were released, Samorost 2 in 2005 and Samorost 3 in 2016. The first game of the Samorost series was released in 2003 for free on the Amanita Design website. Samorost is a puzzle point-and-click adventure game developed by Amanita Design. Browser, Microsoft Windows, MacOS, iOS, Android ![]()
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